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OVERVIEW

Reme helps college students cope with their stress by providing them with motivation and guidance to manage their daily activities

The goal of this project was to learn about an individual participant by using design research methods in order to design a solution for their needs related to health and wellness. Over the course of a quarter, we developed a final solution in the form of a high-fidelity prototype.

Timeline
Jan 2018 - Mar 2018

TIMELINE
Jan 2018 - Mar 2018

 TIMELINE
Jan 2018 - Mar 2018

TIMELINE   Jan 2018 - Mar 2018

TIMELINE   Jan 2018 - Mar 2018

Class
Design Methods
(DES 206)

CLASS
Design Methods
(DES 206)

CLASS
Design Methods
(DES 206)

CLASS   ´╗┐Design Methods (DES 206)

CLASS  Design Methods (DES 206)

Team
Ariel Chan, Christine Lee, Taylor Woo

TEAM
Ariel Chan, Christine Lee, Taylor Woo

TEAM
Ariel Chan, Christine Lee, Taylor Woo

TEAM   Ariel Chan, Christine Lee, Taylor Woo

TEAM   Ariel Chan, Christine Lee, Taylor Woo

PROBLEM

Our chosen participant, Lauren, a stressed college student, needs a way to manage her stress independently because she lacks the motivation to organize her priorities and achieve goals throughout her daily life. Through research, we defined the question we would answer in our solution: how might we design a self-management app that motivates Lauren to cope with her stress by providing her with tailored guidance throughout her daily activities?  

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SOLUTION

Our team developed the concept for Reme, an application that provides college students with the motivation and guidance that they need in order to achieve goals and manage responsibilities of daily life.

CONTRIBUTION

User research
Conceptual development
Mockup design

Prototyping
Logo design
Motion graphics

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Apple iPhone 8 Silver
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DIARY STUDY 

We asked Lauren to fill out a stress log, where she recorded and reflected upon her experience with stressors for 3 days. We learned about her day-to-day experience with stress and how she responds to stressful events. 

INTERVIEW

We conducted an interview with Lauren, focusing on asking questions that would uncover pain points that she faces in the process of relieving her stress and her current stress relief methods.

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WORKSHOP

We conducted a participatory design workshop with Lauren to include her in the design process. We learned what Lauren likes and dislikes about existing apps, observed how Lauren would respond to a stressful situation using the app, and learned how Lauren might interact with the app during throughout the day.

SYNTHESIS

After gathering all research, we clustered our insights and observations to form a point of view and how might we statement through which we could frame and explore ideas of design solutions.

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IDEATION

After a few group brainstorming sessions, our team compiled all of our ideas together and voted on the ideas that we thought would best address Lauren's needs. The final idea that we narrowed down on was an application that would help track and monitor her stress.

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STORYBOARD

To think through the interaction and integration of the app into Lauren's lifestyle, we created a storyboard in which the app guides Lauren through a stressful period of time where she has to study for an exam.

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PROTOTYPING

We began with paper prototypes on index cards to capture the basic structure and functionality of the app. Next, we developed mid-fidelity screens using Figma, then high-fidelity screens using Sketch. I created GIFs for the tutorial screens using After Effects.

BRANDING

Using Illustrator, I designed a logo incorporating two essential recurring elements in the visual design of Reme: circles and soothing color gradients.

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DELIVERABLE

Below is our interactive prototype made in InVision and product video.

REFLECTION 

Research, especially methods in which we could directly talk to and work with our participant, was invaluable in helping us understand and build empathy for Lauren. During our design process, when we got stuck and didn't know what decisions to make, we reminded ourselves of Lauren's needs and our research insights. This helped us reevaluate and reorient in order to keep moving forward.

Communication between my team members was also key in the success of this project; we made progress by exchanging and building upon each others' ideas and talking through difficult design decisions.

Here are some things we would've done differently if given more time:

  • Research with a larger number and variety of participants 
  • Usability testing
  • Expanding the aspect of motivation and guidance
  • Allowing greater customizability of colors

Thanks for reading!